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I described the Engineer as tank-like, which is true as they have a number of skills devoted to using a sword and shield combination. This time around we’ve got four classes to choose from – the gun-toting Outlander, the melee-focused Berserker, the glass-cannon Embermage, and the tank-like Engineer – but, honestly, trying to pigeonhole any of them is surprisingly difficult. In short, if you’ve played just about any other ARPG then you’ve got a pretty good idea of how the game’s basics work.
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You click to move down a corridor, then you click to kill a monster, then you click to open a chest, then you click to scoop up the resultant geyser of treasure, which is usually so bountiful it’s often reminiscent of what would happen if King Midas suffered bulimia. Make no mistake, Torchlight 2 is a game in which you click on monsters and then click on loot.
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If you didn’t like Diablo 3, then I’d hazard a guess that Torchlight 2 will probably be more up your alley, particularly if your alley happens to go from Diablo 2 Boulevard to Torchlight Avenue. You could (probably justifiably) say that it didn’t have much in the way of an endless endgame, but that wasn’t something I was really looking for when I went into it. I liked the streamlining, the slickness, the polish, the skill synergies I liked the way it felt and the way it played. We’d better get one thing out in the open before going any further with this review: I liked Diablo 3.
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